Hagane no Renkinjutsushi: Fullmetal Alchemist - Akatsuki no Ouji Mii channel theme.mid - Online Sequencer.
ĭisney's Epic Mickey 2: The Power of Two ĭragon Ball Revenge of King Piccolo ĭragon Ball Z - Budokai Tenkaichi 2 ĭragon Quest 25 Shuunen Kinen: Famicom & Super Famicom Dragon Quest I-II-III ĭragon Quest Monsters: Battle Road Victory ĭragon Quest Sword: Kamen no Joou to Kagami no Tou ĭragon Quest Swords: Kamen no Joou to Kagami no Tou ĭragon Quest Swords: The Masked Queen and the Tower of Mirrors įinal Fantasy Crystal Chronicles - Echoes of Time įinal Fantasy Crystal Chronicles: Crystal Bearers įinal Fantasy Crystal Chronicles: Echoes of Time (Redump)įinal Fantasy Crystal Chronicles: The Crystal Bearers įinal Fantasy Fables: Chocobo's Dungeon įinal Fantasy Fables: Chocobo's Dungeon (Redump)įire Emblem: Radiant Dawn (Redump)įragile Dreams: Farewell Ruins of the Moon (USA) įragile Dreams: Farewell Ruins of the Moon įragile: Sayonara Tsuki no Haikyo įullmetal Alchemist: Tasogare no Shoujo Enjoy the games, and do keep coming back for more! 428: Fuusa Sareta Shibuya de Īnimal Kingdom Wildlife Expedition Īnother Code: R - A Journey into Lost Memories Īnother Code:R - Kioku no Tobira īioHazard: The Darkside Chronicles īully: Scholarship Edition (Redump)Ĭaduceus Z: 2-tsu no Chou Shittou Ĭhokobo no Fushigi na Danjon Toki Wasure no Meikyū ĭ.U. It is our hope that you too will contribute to this community by uploading titles to our forums. Please note that only one Wii Remote can be used while in the Mii. This application was officially unveiled by Nintendo in September 2006. For those titles that support Miis, each mii can be used in that title (ex: Wii Sports, pick a Mii and play as it).
It is designed to 'put yourself into the game' by allowing Miis to play in certain titles. You can then use those characters in compatible games, attach them to messages in the Message Board, and even save them to your Wii Remote to take to a friend's house. The Mii Channel is a proprietary avatar creator created by Nintendo.
Registration is free and without any hassles. The Mii Channel lets you put yourself in the game by creating customisable characters that fit your personality.
You'll need to be registered at to be able to download these games. This list is automatically updated based on the various Master Lists that our moderators maintain at epforums.
The software was then shown to Shigeru Miyamoto as soon as possible, and eventually the team working on it moved to work with the Nintendo division EAD on the development of the Mii Channel.These titles are uploaded by our forum members to file hosting services. Eventually the software evolved to allow the player to edit the parts of the face in terms of size and position, in order to make the character look more like a specific person, and was soon shown to Satoru Iwata, president and CEO of Nintendo. This team, however, was completely unaware of Miyamoto’s Mii concept. Within the software they were also developing a program where, in a manner similar to the Japanese puzzle game Fukuwarai, the player had to place the different parts of the face onto a drawing of a face. The build Miyamoto showed during his conference showed a virtual Miyamoto dancing with some Pikmin upon a stage.Īround the time of the development of the Wii, a separate team at Nintendo were working on a friend registering software for the Nintendo DS.
With the release of the Nintendo GameCube the idea was incorporated into Stage Debut, an unreleased game which planned to make use of the e-Reader and a camera attachment, but this idea was also canceled, as those at Nintendo feared there was not really a game to make out of it. Again, however, the project was never furthered. The idea appeared again with the Nintendo 64DD, where the player could edit a 3D character with a wide variety of clothes. The idea first appeared for the Famicom Disk System, but confusion over how the idea could be a game halted development. He stated that the current Mii design is based on traditional Japanese wooden dolls (known as “Kokeshi”), and also highlighted several stages of the Mii’s development process. Famed video game developer Shigeru Miyamoto revealed information regarding such a process during his keynote speech at the Game Developers Conference in 2007. The development and history of the Mii avatar was a long and arduous process, taking about 20 years to reach fruition.